quick facts

Platform: Windows XP and above.

Team size: 10

Team name: Locked Cellar

Players: 1

Input:

  • Keyboard
  • Xbox 360 Controller

Downloads:
DigiPen

stonewick manor

You've awoken in a locked cellar with no way out but forward. But there's an unnerving stone cherub in your way. Whenever you look away it gets closer. Can you escape before it catches up to you?

about the project

Junior year, projects must be 3D. While the game may not use all three dimensions for gameplay, the graphics must use the 3D pipeline of either DirectX or OpenGL.

my contributions

  • Engine Core
  • Artificial Intelligence System
  • Debugging and Profiling Systems
  • Input System and Abstraction
  • Gameplay Implementation
  • Python Integration
  • User Interface Programming

Job: Technical Director / Technical Lead
In charge of writing the base engine for the game, and making sure that everyone on the team conforms to standards. They should be aware of how all of the code works together inside the project, even if they weren't the ones who wrote it.

screenshots

Main Menu

Level 1

Level 2

Level Editor

pre-alpha screenshots

Main Menu

Level 1

Level 2

Level Editor