quick facts

Purpose: Create a simple art pipeline for a Wii project

Time Frame: ~2 days

Link:
GitHub

Object Oriented File wrapper

The purpose of this .obj to binary file format converter, was to make a script that could output a file that can be easily read in by the Nintendo Wii. The main usage of this script was in CS 488, Video Game Console Development. I used this script to convert models I created in 3D Studio Max, to a format which was then read in by the Wii, and displayed on screen.

While some of the functionality had to be stripped so as not to fall under Nintendo's NDA, the script still maintains most of its usefulness in that the file it outputs is much easier to read in while under limited memory constraints, such as in the case of the Wii.